We take a look at new accessibility features coming later this year to Apple platforms.
Creating products that serve people with disabilities has all the challenges of any software project, along with unique hurdles for a bootstrapped startup. We'll talk with a cofounder whose mobile apps aid people with vision loss and hearing impairments.
Whether we're motivated by a creative passion, the need for extra income or something else, taking on work outside the 9-to-5 comes naturally to a lot of people I know. So we're talking about what it means to juggle several "jobs."
Mily Mumford researches the impact of space travel on the mental health of astronauts, and how mixed reality could eventually be used to help them cope. That's a lot, but they're also a theater creator and filmmaker.
People with disabilities experience appallingly high rates of unemployment. But convincing an employer to interview disabled candidates is just the beginning. We talk about how people with all kinds of disabilities can get, keep and thrive in jobs.
Audio description gives people who are blind or visually impaired the information they need to fully enjoy TV and movies. But which streaming service you use, and which platform you use it on have a lot to do with whether you can get described content.
I, your humble host, sit for an interview about my career, my decision nine years ago to finally write about accessibility, and the book I wrote about Apple's iOS. We also talk about some accessibility problems in iOS 15.
Enjoying a theme park or playing on a playground isn't always an option of you're a wheelchair user or if you're a kid in a hospital. Virtual reality offers all sorts of ways to make experiences accessible.
Talking about gaming accessibility for a variety of users. We cover hardware, how gaming studios address accessibility, and what it's like to advocate for and write about it, too.
Lawrence Miller identifies as a cyborg. He, like a lot of us, has many identities. We talk about some of them, about art and about how augmenting one's body with technology is both a functional and a performative experience.