20 Macs
Hosted by Jason Snell.
Jason Snell and a collection of long-time Mac watchers discuss the most notable parts of Macintosh history.
Jason Snell and a collection of long-time Mac watchers discuss the most notable parts of Macintosh history.
So many podcasts are about our digital devices. Analog(ue) is a show about how these devices make us feel and how they change our lives for the better, but also for the worse.
Automation makes your life easier and everyone can do it. We tell you how.
BONANZA has long been considered an important show about nothing in particular.
A mix of behind-the-scenes content and audio from before and after the shows.
Clockwise is a rapid-fire discussion of current technology issues hosted by Dan Moren and Mikah Sargent and featuring two special guests each week. Four people, four topics--and because we're always watching the clock, no episode is longer than 30 minutes.
Conduit is providing the connection between what we should be doing and what ultimately gets done. Our hosts celebrate that they "Can" do it and explore the unique ways others do it as well.
Connected is a weekly panel discussion on Apple and the impact of technology on our lives. With each co-host having a unique background — and accent — Connected provides a perspective that no other show can.
CGP Grey and Myke Hurley are both independent content creators. Each episode, they get together to discuss their working lives.
Jason Snell and a rotating group of experts break down the present and future of television.
David Sparks and Mike Schmitz are not nearly as productive as they’d like to be. Join these fellow travelers (and a bunch of special guests) as they share the best ways to get focused, and talk through their successes and failures along the way.
Liftoff was a podcast about space, the universe, and everything. You don’t need to be a rocket scientist to understand the major developments as explained by enthusiastic space fans Stephen Hackett and Jason Snell.
Learn about getting the most from your Apple technology with focused topics and workflow guests. Creating Mac Power Users since 2009, one conversation at a time.
Tiff Arment and Julia Skott talk about art and making. They won’t teach you how to turn your creativity into a business. Or how to do anything, really. They just want to talk about doing stuff.
Material is a weekly discussion about the Google and Android universe. Your intrepid hosts try to answer the question, “What holds up the digital world?” The answer, so far, is that it’s Google all the way down.
Paper Places is the podcast that demystifies the journey to becoming a professional writer. Each episode, columnist-turned-author Kerry Provenzano sits down with an acclaimed writer who shares where their words have taken them.
John Siracusa and Merlin Mann try to figure out exactly how they got this way.
A show about playing games and making games. Federico and Myke have long been thoughtful observers of the games industry, an industry Shahid has been a part of for over 30 years. Coupling this life-long love of games with a lifetime of experience makes Remaster a show you don’t want to miss.
Roboism is a show mostly about robots. We are exploring how artificial intelligence, machine learning, and digital assistants are affecting our culture. Come explore the humanity behind the bots that are quickly becoming a part of every day life.
An F1 Podcast for new fans, by new fans. Austin and Myke may not have decades of experience with the sport, but they have a lot of heart – just like those at the back of the pack. Listen to their LIVE reactions to each and every race of the F1 season.
The Pen Addict is a weekly fix for all things stationery. Pens, pencils, paper, ink – you name it, and Brad Dowdy and Myke Hurley are into it. Join as they geek out over the analog tools they love so dearly.
A show about entrepreneurship, product design, and the ups and downs of running a small indie business.
From development and design to marketing and support, Under the Radar is all about independent app development. It's rarely longer than 30 minutes.
Ungeniused is a show dedicated to covering the weirdest articles found on Wikipedia and sharing knowledge you'll (probably) never be able to use in real life.
Upgrade looks at how technology shapes our lives, from the devices in our hands and pockets to the streaming services that keep us entertained.
Adapt was a show all about the iPad, where two iPad-first users challenge each other to explore new ways of doing things with their favorite device.
The podcast that came before BONANZA!, Bionic started as a show covering various technology and media ecosystems before... taking a turn starting at Episode 51. (There was no point in preserving the earlier ones. Trust us.)
Canvas was a podcast all about mobile productivity. Armed with iOS, Federico and Fraser walked through workflows, explored the best apps for the iPad and iPhone, and helped users solve problems.
CMD+SPACE was an interview show by Myke Hurley that puts a spotlight on the people behind awesome projects. It predated Inquisitive.
Listening to this weekly show about technology and culture may have caused the following symptoms: uncontrollable laughter, onset confusion, chronic empathy, and heightened awareness.
From products and companies to services and trends, Download’s weekly panel of experts analyzed the biggest topics in tech … and a few you may have missed.
Not all tech products succeed once on the market, and some are killed off with little warning. Flashback looked back at failed tech products to see what we can learn by studying their demises.
Inquisitive was a show for the naturally curious. Each week, Myke Hurley spoke to creative people to tried and understand what made them who they were.
Game developer Brianna Wu, technology journalists Georgia Dow and Mikah Sargent, and game enthusiast Steve Lubitz analyzed the week’s biggest stories in the video game industry from different perspectives.
Less Than or Equal was a podcast dedicated to celebrating the accomplishments and contributions of geeks facing inequality in their industries.
Every episode, your hosts spoke about their favorite news stories of the week … and probably at least one random current event that has nothing to do with anything.
The most common question creative people get asked is, "Where do you get your ideas?" That's what Originality is all about: exploring the wheres, hows, and whys of creative genius with K Tempest Bradford, Aleen Simms, and a diverse assortment of guests from a variety of fields.
Why don’t the worlds of mainstream tech and accessibility tech ever seem to collide? Shelly Brisbin, who keeps one foot in each, wants to know. She and her guests from both worlds chew over the news and trends of the day, mixing in an accessibility perspective.
Quinn and Betty are two non-professional art enthusiasts who love art and want to learn more about it. They took turns researching interesting parts of art history and culture, and sharing those stories with each other.
Listen to two friends as they talked about a video game they loved.
Presentable focused on how we design and build the products that are shaping our digital future. In each episode, Jeff brought over two decades of experience as a designer, developer, entrepreneur, and investor as he chatted with guests about how design is changing the world.
Query was like that one smart nerd in your family who gets stuck fixing everyone's computers and phones during holiday get-togethers.
Countdown to excitement! Every week Christina Warren, Brianna Wu and Simone de Rochefort had accelerated geek conversation. Tech, comics, movies, games and books, no galaxy is off limits!
The Prompt was a weekly panel discussion on technology, and the culture surrounding Apple and related companies. It evolved into Connected in 2014.
New or old, loved or hated — The Test Drivers put tech through its paces; no matter if it’s the absolute cutting edge or collecting dust in the bargain bin. From smartphones to laptops, software to gaming consoles — anything could be a daily driver.
A show about games, gamers, game makers and the surrounding culture. Virtual focused on the titles that laid the foundations of gaming as we know it today.