The boys settle into a detailed exploration of "Merlin's world of music." From AM radio (through a pillow speaker) to abortive accordion and trombone lessons to impersonating Pete Townsend through the Bacon Ray years.
This week's main topic focuses on the many aspects of being a "late bloomer." From secondary sex characteristics and serial social prickliness through figuring out how to be in a family and studying the anthropology of the opposite sex.
John educates Merlin about the first-person shooter game, "Destiny." Merlin feels overwhelmed, while John says we're only seeing the tip of the iceberg.
This week, John and Merlin do some follow-up on John's picky eating and his family's failures at meal planning. Both men cop to loving soup.
Then on to the big topic: how does John's mind work, and how did he get that way?
This time we learn that your hosts and their families are both/all screwed up and hopeless in different ways. Merlin is weird, but not bulimic; John is picky, fretful, and hopeless; and children continue to be a problem that cannot be solved.
This week is dedicated to a spoiler-heavy look at Mad Max: Fury Road. If you haven't seen it, treat yourself to a cinema viewing as soon as you can.
John and Merlin's world is blood and fire.
John probes Merlin's spotty history with video games, then sketches out the current console landscape. Merlin is assigned preliminary homework to start catching up.
This week, John and Merlin finally set themselves to the task of beginning to argue about their differences.
John and Merlin discuss the origins of the show, including their contrasting approaches to authority, conformity, and contrariness.
Also, Merlin credits John with helping him become less horrible, and John deposes Merlin about military school.
In this inaugural episode, John and Merlin begin framing the conversation on exactly how they got how they are.
From the dungeons of Usenet to the dragons of roving bullies, origins are explored, and differences are provisionally reconciled.