It's sometimes fine to ship incomplete features, or technically non-ideal implementations, because you can improve them later if the need arises.
Designing our apps to be comfortably usable by as many people as possible.
We conclude a three-part series with the third pillar of a successful app: customer-retention methods and techniques.
How the Apple Vision Pro is fitting into our lives so far, the usage of our apps on visionOS, and considering how to allocate our attention and resources to the platform.
Thoughts on the new app-distribution options from the EU DMA and the implications for app developers.
In the second of a three-part series, we look at the second pillar of a successful app: choosing a monetization model that fits the app's target market.
Thoughts and motivations behind David's hiring of an employee and what it means to be an indie developer.
Final considerations for the imminent Apple Vision Pro launch, and our expectations for visionOS apps.