In the first of a three-part series, we look at the first pillar of a successful app: customer acquisition, including paid advertising, word-of-mouth marketing, and editorial promotion.
The many roles we need to juggle as independent developers, and considering which roles we can take off our plates.
When to ignore or revert our custom-design instincts and follow the system defaults instead.
What happens when you break 50 million home screens?
Early decisions and implementation choices that have large impacts down the road — good and bad.
Taking time off when you realize — or don't yet — that you really need it.
Encountering bugs and feedback that our development and beta testing didn't or couldn't uncover.
The rush to submit our iOS 17 apps for its general release, and the last window of opportunity to prepare our test devices for last year's OSes.
Our final plans and preparation for iOS 17's launch, now that we can confidently predict its timing.
How to communicate new features to new and existing customers — and which features are worth communicating.