Refining and improving the most boring and rudimentary experiences in our apps, and testing variations on Widgetsmith's paywall.
Considerations for feature removals in the context of the Overcast website player.
Reflections on launching a new app that's extremely different from our usual work.
Feeling unmotivated, inspiration vs. motivation, and techniques to get moving again.
Be kind to yourself.
David's experience taking the Apple Watch Ultra into its natural habitat.
How our iOS 16 launches went, and what we're focusing on next.
Last-minute preparations for the imminent launch of iOS 16 and the iPhone 14 series.
Balancing the needs of your customers with your needs as a business.
We don't have the capabilities of larger staffs, and we can't do everything, so we must keep our scope and expectations within the capacity of what one person can do.
Are SwiftUI apps destined to be mediocre, or can we still make great apps? Introducing the famous App Development Pentagon.